Pokemon Geen verder een mysterie

Oorspronkelijk werd dit uitgebracht mits ons duo role-playing game voor een Game Boy welke met mekaar aaneengehecht konden worden, ontwikkeld via Game Freak en uitgegeven door Nintendo. Pokémon kan zijn sindsdien uitgegroeid tot de op een na succesvolste game-franchise ter aardbol, na Super Mario.

They seek to explore the concept ofwel Pokémon coexisting with humans and nature, revisiting the concept behind original games' setting, which translated to "richness or abundance in nature and bonds between people and nature" in Japanese. To appeal to the newer audience in X and Y, the developers decided to connect the story with X and Y by further exploring their core mechanic.[402]

In Generation VI, Pokémon X and Y were released worldwide for the 3DS on October 12, 2013,[394] and they are the first games to be released in this way. The developers focused on the themes of "beauty," "bond," and "evolution," and it is based on these themes that they created the games' core mechanic where Pokémon could achieve a higher form of evolution by strengthening their bonds with trainers; however, to maintain game balance, they limited this feature to a special, temporary phenomenon.[395] The games' shift to fully 3D graphics allowed the player to freely manipulate the camera angles although due to technical limitations objects far away are rendered in lower polygon models, and producent Hitoshi Yamagami addressed to 2D players that "Game Freak [developers are also] big fans of 2D graphics.

Er zijn in een hip van een andere spellen Ruby, Sapphire en Emerald ook remakes geschapen met Pokémon Red en Blue. Deze hebben ons naamsverandering ondergaan en enkele inhoudelijke veranderingen, en zijn vervolgens op de markt gebracht.

Ruilmethode: Draadloos ruilen betreffende persoon dichtbij, via het Nintendo Network: aan dit de elektronische snelweg betreffende iemand ruilen en via infrarood.

Flush with nationalistic pride, Japanese social commentators suddenly found a specifically Japanese "fragrance" in these previously culturally odorless products." ^

While card games have a long history in Japan, a collectible card game was a relatively new concept there, and at the time not widely known.[149] Because ofwel this, Ishihara had difficulties finding distributors. Sometime in 1995, Ishihara pitched the card game to Nintendo. They agreed to have the cards manufactured, subcontracting an unidentified printing company. However, Nintendo did not omdat the hassle of having to develop a distribution system from the ground up, i.

[181] It was decided that Pikachu would repeatedly say its own name in various intonations. The role ofwel Pikachu was given to Ikue Otani. During try-outs, Yuyama had Otani voice Pikachu in normal Japanese, as well as in 'Pikachu talk', in which it only said the syllables of its name. Yuyama realized that, een momentje in the latter style of limited communication, Otani was experienced enough to still convey the messages and emotions needed.[182]

After the release ofwel Pokemon Red and Green, Game Freak continued to grow, and a number of new employees were hired. For training purposes, they were ordered to study and make bug fixes to the source code of Red & Green, and to create new sprites for it.[135] The upgraded version was dubbed Pokemon Blue. It was originally not meant to be sold. Only a small number ofwel handmade copies were made, intended as a special gift to "twintig to 100 people".[136] After Kubo learned ofwel it, he encouraged Tajiri and Ishihara to allow an official release ofwel Blue. President Hiroshi Yamauchi initially rejected this, fearing it would confuse people into believing it was an entirely new Pokemon game.

The bulk ofwel the criticism on Pokémon was directed at the trading cards,[477] in particular the booster packs, sealed packages ofwel 11[e] randomly inserted cards that were sold separately from the main sets. The cards are ofwel varying scarcity, the most valuable being the "holofoil cards" (also called "holographic" or "foil cards"), in which the illustrations ofwel the Pokémon have a shiny overlay effect. The rare cards can only be found in booster packs, and the rarest ones are very infrequently included.

Een anime begon betreffende ons nieuwe reeks, genaamd Advanced Generation series, welke in Japan begon op dezelfde dag waarna een spellen uitkwamen. Een spellen kwamen bijkans ons jaar later in Noord-Amerika uit. Heel wat in deze serie veranderde, bijvoorbeeld de introductie met een ander personage, May, gebaseerd op hoofdhaar speltegenhangster.

Ohmori stated that with the innovation to 3D in X and Y the designers decided to examine more minor aspects concerning with the Pokémon themselves such as their motions, such as when they designed the games' first starter Pokémon to capitalize on its owl-like characteristics with its head "twists round and round." With the 3DS technologies, the developers are able to ontwerp the characters to be more expressive as themselves including different facial expressions and reactions. In addition to portraying Pokémon harmoniously coexisting with people and vice versa in the games, the developers replaced the traditional Gym mechanic with Island Trials, deepening the players' connection with the story and their Pokémon.

Ruby and Sapphire were released in Japan on November 21, 2002, and in the rest of the world the next year. The games introduced 135 new Pokémon, bringing the total amount Pokemon Booster Box to 386. Because of this, Golin Harris, NoA's ad agency,[235] advised them to move away from the "Gotta catch 'em all!" slogan. They reasoned that if new, younger players were drawn into the franchise with Ruby/Sapphire, they would find the ontwerp ofwel "catching them all" to be a daunting if not impossible task if they didn't also have Red/Blue/Yellow and Gold/Silver/Crystal.

During the council's very first meeting, Yoshikawa brought up the issue on whether the Pokemon in the anime could speak, and if not, how they could communicate. In the video games, each Pokemon has a specific cry. In Anakubo's CoroCoro manga, most Pokemon could speak. At first, the council believed there should be a mixture of Pokemon that could talk and Pokemon that could not. However, this idea was eventually discarded: the Pokemon had to make a specific cry. The council agreed that Pokemon were like animals, and while the humans and the Pokemon should be able to understand each other in the series, they should not speak each other's language.

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In Platinum, the developers focused on changing the most essential elements from Diamond and Pearl to maintain continuity with the previous games. Director Junichi Masuda stated that since they designed Diamond and Pearl as the "ultimate" Pokémon titles, it was only necessary to make Platinum "eventjes stronger" than them. They approached this by designing the "Origin Forme" for the legendary Pokémon Giratina, ensuring that the ontwerp would appear significantly different from its regular form in Diamond and Pearl and to express the games' core antimatter and Distortion World concepts.

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